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Ubisoft Confirms Assassin's Creed Americas Collection - IGN News

Added: 08.09.2014 23:01 | 8 views | 0 comments


Ubisoft has today confirmed the release of Assassin's Creed - The American Saga. This compilation of the three America-based Assassin's Creed games -- Assassin's Creed 3, Assassin's Creed Liberation and Assassin's Creed Black Flag -- will be available on PC, PlayStation 3 and the Xbox 360 from October 3 in Europe, and from 23 October in the US.

From: feeds.ign.com

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Added: 08.09.2014 3:12 | 6 views | 0 comments


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From: n4g.com

Assassins Creed 4 Black Flag review I Gameluster

Added: 02.09.2014 1:16 | 6 views | 0 comments


Assassins Creed 4 left a lot to be expected after playing through Assassins Creed 3. The previous game really was the black sheep of the entire franchise, suffering from so many issues and just overall not being much fun. It is not just Simon that thinks that, many a fan of the Assassins Creed franchise agree that 3 was not as good as it could have been, and that Black Flag had to be the game that redeems the franchise. While Simon will say that Black Flag has many issues of its own it does redeem the franchise and turns out to be a good new entry.

From: n4g.com

Assassin's Creed Rogue - Preview

Added: 31.08.2014 10:21 | 6 views | 0 comments


Cold weather, hot knife. Forgetting the franchise’s tendency to follow history closely enough to twist it, seemingly hopes to upend much of what you’d expect from the series by changing focus and appearing on Xbox 360 and PlayStation 3. To that end, Rogue puts players in the boots of a Templar as opposed to the hooded figures the games have been named after for years. Unfortunately, I didn’t get to learn much about the game’s story despite the relatively polished presentation ahead of release. Instead, Rogue’s , though the developers promised that Rogue will still feature plenty of land to explore as well. I left impressed by the engine’s ability to keep up with harsh weather effects and crowded ship-to-ship boarding battles though that shouldn’t be a surprise for anyone who enjoyed Black Flag on the older consoles. In Rogue, players take on the role of Shay Cormac, a templar hunting down the Assassin order. Shay gets his own ship, just like Edward Kenway did with the Jackdaw though Rogue’s Morrigan looks more slender. The developers said that the change was made to allow players to navigate river passages though the sequence I played took place in the North Atlantic. The game is divided into sections though there are no loading screens as you transition from coast to coast or ship to shore. This particular sequence sent Shay into uncharted waters to search for a wrecked ship, though I wrecked quite a few more on my way to the objective. As was the case with Black Flag, players will find no shortage of enemies on the high seas along with supplies to loot and hidden treasure to find. That doesn’t mean the developers haven’t added to the mechanics to keep them fresh and entertaining, bringing new strategic elements into the cold North. Icebergs littering the seas can be used both as cover from enemy ships, but also as a means of pushing the enemy’s cannon fire well off your aft. Firing on an iceberg caused it to crumble and create a large wave which made incoming damage fly left as I did my best to flank the ships just ahead. The Morrigan also offers the option to upgrade the bow with an ice-cutter that’ll carve through sheets of frozen sea blocking your way. I asked if Rogue prevents players from exploring the map in this way, but Ubisoft doesn’t want to arbitrarily limit exploration even if you need to upgrade specific pieces to take certain paths. I didn’t get a chance to look at the overall map but the sequence I played seemed to maintain the same sense of freedom as in Black Flag, perhaps to a fault. While next-gen and PC gamers will sort of return to form with the franchise as removes naval gameplay in favor of a massive Paris cityscape in upheaval, Rogue’s narrative potential intrigues me more than anything else. Templars and Assassins have been at war for six games now and they’ll continue that strife in two separate pieces of software with two completely different narratives, environments, gameplay loops, and main characters. While I also got to play Assassin’s Creed Unity, its focus on coop has me leaning on Rogue for more of Ubisoft’s ongoing narrative. Why does the publisher want its fans to see this side of the conflict? Why now? Is Shay a Templar simply to set this game apart from Unity or will he uncover something the Assassins could never have known in the first place? We’ll find out when Assassin’s Creed Rogue arrives on store shelves November 11th.

From: www.gamerevolution.com

Are two Assassins Creed games actually a good thing?

Added: 18.08.2014 4:16 | 8 views | 0 comments


Although it was leaked a while back, Assassins Creed Rogue was recently officially announced. Taking place after Black Flag and involving characters from both that instalment and Assassins Creed 3, it looks to delight those who feel Unitys departure to Revolution-era France is a backward step. As long as they dont mind sticking with the previous generation. Rogue is exclusively for PC, PS3 and Xbox 360, with Unity being exclusive for the new-gen. This dual approach is bold and new, with most developers opting to release different versions of the same game. Is this the smart move, ensuring both games are optimized and get the full treatment? Is it just Ubisofts way of getting us to buy two games to get the full story? What does this mean for future iterations of other franchises?

From: n4g.com

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Added: 16.08.2014 20:20 | 9 views | 0 comments


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From: feedproxy.google.com

Four Reasons I'm Suddenly Interested in Assassin's Creed Rogue

Added: 13.08.2014 9:00 | 10 views | 0 comments


Listen; I'll be honest with you. I wasn't all that interested in Assassin's Creed Rogue when Ubisoft announced it last week. Yes, Assassin's Creed is one of my favorite series of the past 10 years, and yes, last year's nautical-themed installment was a wonderful breath of fresh air. But as a game exclusive to previous-generation hardware, Rogue just didn't call out to me. At least not in the way that has.

But you know what? Maybe I was too quick to write off Rogue. I'm still not entirely sold on it, but after getting some hands-on time with the Gamescom 2014 demo, I'm ready to give Assassin's Creed Rogue another look. Here are a few reasons why.

You play by a different set of rules

The protagonist of Assassin's Creed Rogue is an Assassin-turned-Templar by the name of Shay Patrick Cormac. The Templars are, of course, the bad guys of the Assassin's Creed universe. But while Cormac isn't exactly a villain himself--more of a sympathetic anti-hero--he does follow a much different code of conduct now that he's jumped ship toward Team World Order.

More specifically, Cormac is free to bend the rules of morality in his favor. As one example, civilians are no longer off-limits. Whereas previous games would flash a big "YOUR ANCESTOR DID NOT KILL CIVILIANS" message to keep you from straying from the intended fiction, Cormac can do things like fire a berserk dart at a civilian to create a distraction, then slip by unnoticed once that poor guy begins attacking everyone in sight. Of course, such tactics are what military historians refer to as a "total dick move," but it's an interesting change for the series.

Will this amount to any sort of meaningful change, though? In terms of gameplay, I'm going to guess not. But I am interested to see how this ability to act like a complete jerk meshes with the story. Does the narrative play off the idea that Cormac can be a ruthless killer before developing him to the point where you begin to feel guilty about causing this sort of collateral damage? I'm curious.

You get to see combat from the other side

Cormac is a self-described Assassin hunter, so many of the game's missions involve you seeking those hooded parkour experts and putting an end to their interminable clambering once and for all. It's these missions that allow you to see how combat works from the other side. Your enemies will shimmy up buildings and disappear, then pounce on you from some unsuspecting perch when you least expect it. At other times, they'll try to add some distance between you and them by firing at an explosive barrel if you happen to be standing too close to a stock of gunpowder. In either scenario, these missions appear to function like a game of cat and mouse, where the mice are highly trained in the art of vertical takedowns and sudden disappearances, and the cats are, well, Irish Templars with three first names.

The frozen sea seems pretty neat

Assassin's Creed Rogue takes place across a variety of settings within the American and Canadian Northeast during the Seven Years War, and while some of those look like the sort of outdoor terrain featured in Assassin's Creed III, one area feels starkly different.

That area is the frozen sea of the North Atlantic during the dead of winter. This area looks and feels positively Arctic, with huge glaciers, the frozen remains of ravaged ships, and a nighttime sky dominated by the eerie colors of the aurora borealis. It hit me how different this place was when I made a lazy attempt to dock Cormac's ship by jumping into the sea and swimming ashore, a habit I picked up while playing Black Flag. After a few short seconds, the screen began filling up with a visual effect like heavy frost, and Cormac's health started to tumble. Turns out swimming in freezing conditions is a pretty dumb idea!

Again, I'm not sure if this setting will add much of a meaningful impact to the game, but it's been a long time since an Assassin's Creed game offered up a setting that felt so wildly different from those that came before it.

Sea shanties are back

I'm not sure what I really need to say here. The sea shanties in Black Flag were delightful. There are new sea shanties in Rogue. Hooray!

So that's a quick update on Assassin's Creed Rogue. Like I said before, I'm still not entirely sold on it, but I'm prepared to admit that writing it off so quickly may have been a mistake. I'm interested. I just need to see more.

From: www.gamespot.com


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